Trở lại   Chân Rết > DOWNLOAD CENTER > DOWNLOAD GAMES > Chiến Thuật

LIÊN HỆ QUẢNG CÁO - Y!M : CHANRET_COM



Trả lời
 
Công cụ bài viết Tìm trong chủ đề này Kiểu hiển thị
  #1  
Cũ 15-10-2009, 04:38 PM
vuadapass vuadapass đang ẩn
Moderator
 
Tham gia ngày: Oct 2009
Bài gửi: 2.278
Say 'Thank You!' for this post. = 0 For This Post / 461 Tổng số
Post Galactic_Civilizations_II_Twilight_of_the_Arnor









Review :



In the 23rd century the known galaxy is at war. The Terran Alliance and

their coalition are fighting a desperate interstellar war with the evil

Drengin Empire and their ruthless allies. Behind the scenes the precursor

civilization called the Dread Lords pulls the strings on both sides. As

leader of a galactic civilization, it is up to you to ensure the triumph

of your civilization. Fight wars, design star ships, research new techno-

logies, negotiate treaties and build an empire that will stand the test

of time in this award-winning turn-based strategy game.



Features :



* Each civilization gets its own unique technology tree. This is huge.

There are 12 major civilizations each with over a hundred technologies. No PC

strategy game has ever attempted this kind of thing (and in hindsight, it’s

obvious why, as it added months to our development time, but it’s worth it!).

* Terror Stars. These giant starbases move slowly but can wipe out entire

star systems. Plus, they look incredibly cool.

* Unique planetary improvements per civilization. This is also a huge deal.

Like the techs, it’s not just cosmetic differences. Each civilization has its own

history that results in different philosophies of how to succeed. It also means

massive replayability and visual richness.

* Lots of new types of ships. Once again, because of the unique technology

trees, you end up with different weapons and other components which results in

unique ships. Or, as the accountants put it, “So, how much thought did you really

put into this giving each race its own tech tree? Did you really consider the

logical consequences of that?”

* New victory condition: Ascension. This optional victory condition will

cause five ascension crystals to be placed in a given map. Build a starbase on

them and collect one ascension point per turn for each one you control: gather

1000 points and you win. Of course, other players will attempt to annihilate you

in the process.

* New features / polish for new players. Inevitably, this game will be

packed up into some super mega GalCiv bundle, so a lot of small features have

been added to make it easier for new players to get into. For instance, players

can now choose to have the computer design their ships for them.

* Map Editor. Players can now make their own maps.

* Scenario Editor. Players can design in-depth custom scenarios that

change the overall game rules. It’s been designed to be very easy to use.

* Tech Tree Editor. Players can now create their own technology trees or

modify ones that come with the game with a very easy to use editor.

* Planetary Improvement Editor. Add your own planetary improvements to

the game.

* New invasion screen. The planetary invasion screen in GalCiv II looked

like something out of an Apple 2 game. That’s partially because it was inspired

by an old Apple 2 game. Regardless, we’ve replaced it with something that brings

the graphics quality from the 1980’s into the 1990’s.

* Metaverse tournaments. Custom tournament maps/scenarios are being

provided with their own online scoring so people can compare their playing

ability to others directly.

* New galaxy size: Immense. Due to the memory optimizations, Stardock was

able to create a ridiculously large galaxy size called Immense.

* New soundtrack. Lots of new music in the game.

* Tons of new content. It would take pages to list all the new small

additions we’ve added.

* Massive graphics overhaul. Just about every graphical element has been

redone. Moreover, it’s been redone to use less memory at the same time. We’ll

discuss this a lot more later.

* New Campaign: Twilight of the Arnor.

* Hundreds of tweaks and enhancements. Everything from animated ship

components to new types of planetary governors to new options for ship handling,

the expansion pack is literally an exercise in strategy gamer wish fulfillment.



System Requirements :



* OS: Windows XP/Vista

* Processor: Pentium 4 @ 1.0 GHz or better

* Memory: 1 GB

* Hard Drive: 2 GB Free

* Video Memory: DirectX Compatible

* Sound Card: DirectX Compatible

* DirectX: 9.0c

* Keyboard & Mouse

* CD Rom Drive








Code:
























































Galactic_Civilizations_II_Twilight_of_the_Arnor_ST ANDALONE-VACE :
http://rapidshare.com/files/126223027/g.c.ii.t.o.t.a.s.v.part1.rar
http://rapidshare.com/files/126229628/g.c.ii.t.o.t.a.s.v.part2.rar
http://rapidshare.com/files/126234174/g.c.ii.t.o.t.a.s.v.part3.rar

Galactic_Civilizations_II_Twilight_of_the_Arnor_Mu sic_Addon-VACE :
http://rapidshare.com/files/126241181/g.c.ii.t.o.t.a.ma.v.part1.rar
http://rapidshare.com/files/126243294/g.c.ii.t.o.t.a.ma.v.part2.rar

Galactic_Civilizations_II_Twilight_of_the_Arnor_Mo vie_Addon-VACE :
http://rapidshare.com/files/126252328/g.c.ii.t.o.t.a.mova.v.part1.rar
http://rapidshare.com/files/126254607/g.c.ii.t.o.t.a.mova.v.part2.rar

Pass : s7or4x

Say 'Thank You!' for this post.
Trả lời với trích dẫn
Trả lời

Công cụ bài viết Tìm trong chủ đề này
Tìm trong chủ đề này:

Tìm chi tiết
Kiểu hiển thị

Quyền viết bài
Bạn không thể gửi chủ đề mới
Bạn không thể gửi trả lời
Bạn không thể gửi file đính kèm
Bạn không thể sửa bài viết của mình

BB code đang Mở
Mặt cười đang Mở
[IMG] đang Mở
HTML đang Tắt

Chuyển đến


Quảng cáo


Liên hệ Y!M : chanret_com để đặt quảng cáo

Múi giờ GMT +7. Hiện tại là 01:43 PM


Sử dụng mã nguồn vBulletin® Phiên bản 3.8.4
BQT không chịu bất cứ trách nhiệm nào từ nội dung bài viết của thành viên.
Liên kết : Blackberry